<?xml version="1.0" encoding="UTF-8"?><!-- generator="WordPress/2.9.2" -->
<rss version="0.92">
<channel>
	<title>:: one bit beyond ::</title>
	<link>http://www.onebitbeyond.com</link>
	<description>//// games design and development blog ////</description>
	<lastBuildDate>Wed, 18 Aug 2010 15:08:29 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	
	<item>
		<title>The Explodemon Saga &#8211; Part Seven</title>
		<description><![CDATA[In this, the final part of the Explodemon Saga, we lose our XBLA slot, the game accidentally gets revealed to the public, a new challenger appears, and we finally kick off proper production of the PlayStation 3 version.The previous part of the Explodemon Saga left off in May 2008. At that point we were poised [...]]]></description>
		<link>http://www.onebitbeyond.com/?p=229</link>
			</item>
	<item>
		<title>The Explodemon Saga &#8211; Part Six</title>
		<description><![CDATA[In part six of the Explodemon Saga, we begin working with an unlikely development partner, do justice to our artistic vision and seek approval on XBLA and PSN.We had a phone call one day at Curve Towers that led us down a peculiar path for a time. When you work in video games, you’re often [...]]]></description>
		<link>http://www.onebitbeyond.com/?p=200</link>
			</item>
	<item>
		<title>The Explodemon Saga &#8211; Part Five</title>
		<description><![CDATA[In this part of the Explodemon Saga, Explodemon is entered into the IGF, and the decision is made to close Curve Studios.2007 lurched into view, taking the shape of a massive black cloud full of evil pointy things. Very soon after we returned from an uncomfortable Xmas, we four directors sat in the meeting room [...]]]></description>
		<link>http://www.onebitbeyond.com/?p=172</link>
			</item>
	<item>
		<title>The Explodemon Saga &#8211; Part Four</title>
		<description><![CDATA[In this post, Explodemon! finally becomes more than just a gameplay prototype and comes under the powerful glare of publishers.
PART FOUR
With the Explodemon! prototype in its first proper finished state in March 2006, I started to let various friends and colleagues play the game. At this stage it was still just something I was doing [...]]]></description>
		<link>http://www.onebitbeyond.com/?p=140</link>
			</item>
	<item>
		<title>The Explodemon Saga &#8211; Part Three</title>
		<description><![CDATA[The third part of the Explodemon Saga describes how Explodemon’s various game systems were fleshed out and shows the first full draft of the finished prototype.
PART THREE
When I came to implement crates, that mainstay of video game furniture, I kept coming back to Half-Life 2 and its gravity gun.  Every physics object in Half-Life [...]]]></description>
		<link>http://www.onebitbeyond.com/?p=99</link>
			</item>
	<item>
		<title>The Explodemon Saga &#8211; Part Two</title>
		<description><![CDATA[In this second part, I look at how I cracked the fundamentals of character control, got addicted to code, and show where my inspirations came from.
PART TWO
It was November 2005 when I first started writing the player code for Explodemon. After hunting around for some sprites that I could borrow that would do everything I [...]]]></description>
		<link>http://www.onebitbeyond.com/?p=26</link>
			</item>
	<item>
		<title>Deadlight</title>
		<description><![CDATA[One of the downsides of being a game developer is the relatively high chance of seeing your hard work get cancelled or go unsigned. There are so many forces acting against a game being funded – and then more again against it being completed – that it’s a miracle that any games get published at [...]]]></description>
		<link>http://www.onebitbeyond.com/?p=53</link>
			</item>
	<item>
		<title>The Explodemon Saga &#8211; Part One</title>
		<description><![CDATA[I never intended it to be so, but the story of Explodemon!, one of the games we're working on at Curve, and how it developed from a just-for-laughs lunchtime project into a self-published IP on PlayStation 3, is a story worth telling. Amazingly, at the time of writing, it spans four years. It's been a [...]]]></description>
		<link>http://www.onebitbeyond.com/?p=4</link>
			</item>
</channel>
</rss>
