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The Swords of Ditto: Mormo’s Curse

SwordsOfDitto_MormosCurse_logo_600x329The Swords of Ditto: Mormo’s Curse



Reporting a New Issue

If you have experienced a technical problem while playing The Swords of Ditto: Mormo’s Curse, then please see the Known Issues section for your platform below. If you cannot find any information on your issue, then please fill out this Google Form and provide us with as much information as you can. We will address the problem as soon as possible, and contact you if we require more information. Thanks for your help!



Known Issues (updated 18th May 2019)

This section lists each platform’s outstanding issues and their current status. Also included are any known fixes or workarounds, where relevant.

General Issues

  • [SWITCH] Crash in Mormo Tower, or player_gadgets() line 909
    • This is fixed in 1.16.00, which is currently awaiting LotCheck approval. Until this build is live, please unequip either the Vampire or Laser Ring to prevent the crash
  • [SWITCH] Long Boot Time
    • When launching The Swords of Ditto, it will take around 30 seconds to display a logo, and around a minute to get the menus. If the game is installed onto an SD card with a slow transfer rate, then this boot time will be increased. You can mitigate this by installing onto the Switch’s System Memory. To do this, you need to delete the software from the SD card, take the card out and re-download the title.
  • The Update Restarted My Game
    • If you had an existing game on the previous version of Swords of Ditto, then the Mormo’s Curse codebase will be incompatible with the world that your save had stored. In these situations, we automatically start your story again, but maintain your overall progress (Toys, level, era, Stickers, etc.). However, we do recommend that you start Mormo’s Curse from a fresh save in order to get the most out of the new features.
  • All of My Saves Are Gone
    • If your saves were created before the Timeless Update (which introduced save slots) and you had not played since then, then those saves were unfortunately incompatible with Mormo’s Curse. They will have been deleted when Mormo’s Curse was initially run, and so you will need to start a new game to play. Apologies for this.
  • [UBUNTU] Menu Won’t Respond to Mouse Input
    • The game thinks that it is receiving gamepad input. This is a technical issue that YoYo Games need to look at. Uninstalling xboxdrv fixed the issue on my setup. You can also use keyboard input in menus without issue.

Nintendo Switch (current v1.16.03)

(Please note that there is around a week’s delay on patches being approved by Nintendo)
Fixed, awaiting LotCheck submission (1.17.xx)
  • Fixed a number of minor localisation layout issues
  • Updated to DATs 203 to fix a few level layout issues that have been found
  • Prevented Spinners from digging underground if they are in a trigger area that waits for them to die
  • The Nemesis no longer follows players into dungeons in earlier Eras
  • Fixes to Celestial Token amounts and the status of the Serendipity Shrines when swapping between Game Modes
  • [SWITCH] Fix for saving icon size being incorrect in French
  • Fixed occasional issue with dungeon wall tiling
  • Improved RNG for Chests to be less likely to award large cash, and more likely to award interesting drops
  • Fix for rare crash when sleeping until the last day
  • Fix for crash in Castle Sticker when the enemy it is tracking no longer exists
  • Strengthened the checking for the death of enemies that fall into holes when their health is already depleted
  • Increased bomb damage
  • Prevented the player from regenerating health when Fate’s Ring is equipped
  • Game will recover a player’s save if they had started a new story as a Sword instead of a normal person and they couldn’t leave the room

PlayStation 4 (current v1.16.00)

Investigating
  • NPCs sometimes show internal codes instead of amounts and items for quests
Fixed, awaiting submission to FQA (1.17)
  • Fixed a number of minor localisation layout issues
  • Updated to DATs 203 to fix a few level layout issues that have been found
  • Prevented Spinners from digging underground if they are in a trigger area that waits for them to die
  • The Nemesis no longer follows players into dungeons in earlier Eras
  • Fixes to Celestial Token amounts and the status of the Serendipity Shrines when swapping between Game Modes
  • Fixed occasional issue with dungeon wall tiling
  • Improved RNG for Chests to be less likely to award large cash, and more likely to award interesting drops
  • Fix for rare crash when sleeping until the last day
  • Fix for crash in Castle Sticker when the enemy it is tracking no longer exists
  • Strengthened the checking for the death of enemies that fall into holes when their health is already depleted
  • Increased bomb damage
  • Prevented the player from regenerating health when Fate’s Ring is equipped
  • Game will recover a player’s save if they had started a new story as a Sword instead of a normal person and they couldn’t leave the room
  • Fixes to the Toy Master trophy unlocking to take Badge Toys into account. Trophy will unlock when the game detects the player has all items in their Bag on game load.

Windows (current v1.16.07)

Investigating
  • Crash in Player code (one report)

Mac OSX (current v1.16.07)

No live issues


Ubuntu (current v1.16.07)

Investigating
  • Gamepad/phantom gamepads can prevent mouse input


Release Notes

1.16.07 (17th May 2019)

  • Fixed a number of minor localisation layout issues
  • Updated to DATs 203 to fix a few level layout issues that have been found
  • Prevented Spinners from digging underground if they are in a trigger area that waits for them to die
  • The Nemesis no longer follows players into dungeons in earlier Eras
  • Fixes to Celestial Token amounts and the status of the Serendipity Shrines when swapping between Game Modes
  • [SWITCH] Fix for saving icon size being incorrect in French
  • Fixed occasional issue with dungeon wall tiling
  • Improved RNG for Chests to be less likely to award large cash, and more likely to award interesting drops
  • Fix for rare crash when sleeping until the last day
  • Fix for crash in Castle Sticker when the enemy it is tracking no longer exists
  • Strengthened the checking for the death of enemies that fall into holes when their health is already depleted
  • Increased bomb damage
  • Prevented the player from regenerating health when Fate’s Ring is equipped
  • Game will recover a player’s save if they had started a new story as a Sword instead of a normal person and they couldn’t leave the room
  • Fixes to the Toy Master trophy unlocking to take Badge Toys into account. Trophy will unlock when the game detects the player has all items in their Bag on game load.

1.16.03 [PC/PS4] (10th May 2019)

  • Fixed rare crash when collecting a key in co-op
  • [PC] Fixed Mormo’s Palace door opening after player has left in a curse story

1.16.02 [PC] (9th May 2019)

  • [PC] Fixed crash in co-op when using keyboard
  • [CONSOLE] Fixed crashes on room exit due to overly large save file size
  • [UBUNTU] Fixed GameMaker assigning keyboards as gamepads in certain PCs

1.16.01 (8th May 2019)

  • [PC] Added definable mouse button support for all languages
  • [PC] MouseWheel will now scroll through equipped Toys
  • Fixed issue with an entrance door in a cave thinking it was an explodable door and locking one person in
  • Fixed boss music not resuming if players get resurrected in the boss room
  • Fixed issue where a DAT is restarted in Era 2, and the game structure doesn’t cope with it (“undefined” dialogue when trying to leave the town)
  • Fixed infinite roll exploit when doing spin attack
  • Fix to Vileye never positioning itself correctly when doing its offscreen body slam
  • [UBUNTU] Added debug logging for gamepad names to help track down a hardware issue

1.15.04 [PC] / 1.16.00 [SWITCH] (7th May 2019)

  • Fixed crashes when blocking various secondary enemy attacks with the Shield
  • Prevented Trial Dungeons from choosing the same map as it caused them to get their statuses confused
  • Ensured that boss doors remain open if they are revisited after a boss has been defeated
  • Made the Nemesis a bit more forgiving
  • [UBUNTU] Now ignoring gamepads with weird names, since GameMaker was thinking some keyboard were gamepads

1.15.03 (6th May 2019)

  • Fix for crash when pre-quest ID is not correctly set
  • Fix when player 2 has Drone which destroys an enemy and simultaneously collects a pickup and destroys itself
  • Prevented Spinners from digging underground when there is an Offering in progress
  • The Nemesis could be frozen in Ether temporarily by the Ether Golf Club
  • Fixed crash when blocking Vileye’s laser with the Shield
  • Fixed homing projectiles crashing if they are targeting an Inflatable Decoy that gets destroyed
  • Fixed game pausing if the player changes their weapon as they immediately enter a room and a cutscene begins
  • Prevented enemies from being electrified during Offerings

1.15.02 (5th May 2019)

  • Fixed Sticker grid returning OOB item and causing a crash
  • Put in defensive programming for when the gate to Mormo’s Palace doesn’t open despite all enemies being dead
  • Fix for Vileye checking for hittable objects after it has died
  • Fix for Serendipity not having a gender set

1.15.01 (4th May 2019)

  • Doors could be misplaced in dungeons when the game downscaled the game from 1080p in fullscreen (typically at 1366×768)

1.15.00 (3rd May 2019)

  • Fixed crash with report “Can’t create a surface with either a width or height of 0″
  • Game could crash when it attempted to spawn the Nemesis in certain situations
  • Saves were deleted when the game was started if Steam Cloud was disabled

1.14.01 (30th April 2019)

  • Fixed crash that occurred when the Laser/Vampire Ring is equipped as Mormo Boss’s eye crystals are destroyed or on room entry
  • Fixed crash that occurred when the Vampire Ring is used on the teleporters in the Laser Ring Trial Dungeon
  • [PC] Removed support for legacy “Slot 0″ save slots

1.14.00 (24th April 2019)

  • Players would die in failed stories in Regular and Relaxed Modes instead of being returned to their house
  • Players would be returned to their house in Regular and Relaxed Modes if they died while climbing Mormo Palace and would be unable to leave
  • [PC] Vsync would not respect the player’s setting on launch
  • [SWITCH] Touchscreen did not work in handheld mode

1.13.26 (11th April 2019)

  • Initial release of Mormo’s Curse DLC!
  • It is recommended to start a completely new game when first starting Mormo’s Curse
  • Added four additional Ditto environments
  • Mormo now casts varied curses on the player’s game world at the start of successful stories
  • Removed permadeath for Regular and Relaxed game modes
  • Added multiple new Toys of Legend and player items
  • Added new enemy types
  • Added new boss encounter
  • Added new NPCs and shops
  • Added multiple new Stickers
  • Game has been rebalanced across the board
  • Added numerous new features to the Ditto overworld
  • Added Bounty Boards feature
  • New dungeon layouts and room designs
  • New, more focused Ditto overworld layouts and room designs
  • Various UI and UX improvements
  • A huge number of bugs squashed